The Ghostly-Charming Puzzler Functions as the Perfect Alternative to Halloween Horror

Not each autumn fright experience must frighten players. From well-known tales such as Scooby-Doo to charming series including Over the Garden Wall, many autumn-inspired favorites provide fun without needing causing fear. Moreover, a expanding collection of eerie-charming titles including autumn atmosphere, yet without the sleep-with-the-lights-on intensity of horror. Gloomy Eyes debuted in the fall, and acts as an excellent relaxing alternative to the intensely frightening games of 2025.

The game visual
Screenshot: Creators, ATLAS V, 3DAR, Publishers

A Distinctive Self-Coop Adventure

Described as a “self-coop” puzzle game, Gloomy Eyes unites a zombie boy named Gloomy and a living girl known as Nena as they start an mission to return daylight to their shadowy environment. Their design evokes collectible figures blended with the figures from a Laika film. Their fair-toned and tired-looking appearance draws inspiration from the look of Gothic fantasy movies, and the story is a archetypal suitable for everyone adventure. These two forms an enduring friendship over the duration of the game’s multiple stages as Nena attempts to demonstrate to her clerical relative that, you know, possibly zombies can be friendly.

Original Gameplay Systems

This unique term originates from the game’s interactive problem-solving. When Gloomy and Nena cross paths, gamers switch between the budding companions to overcome obstacles and advance through the levels. Being a zombie, Gloomy is unable to traverse through the illumination of a lamppost, while Nena can be captured by idle zombies unless a light is directed on them.

They have to cooperate closely — well, gamers operate them together — to complete stages. Nena might relocate or momentarily deactivate lamps to clear paths for Gloomy, while the intellectually curious character will use his zombie strength to rearrange items in the world, revealing ways for Nena.

This adventure visual
Visual: Developers, ATLAS V, Design Group, Publishers

Captivating Level Design

The puzzles remind me a little of The Gardens Between, in the fashion the levels are hovering, diorama-like designs that the perspective moves across in coordination with your heroes. Gloomy Eyes’ settings are very enjoyable, leading the companions around a amusement park and through a ghostly building, among other locations. Players can use a “diorama view” feature that enables you to zoom out and spin the areas, both for appreciate the designs and hunt for ways that may not have been clear.

Minor Challenges and Overall Adventure

And that’s one of the sole hiccups with Gloomy Eyes. Similar to other titles with a fixed perspective, occasionally it's confusing where the characters can and cannot go. Players might have to randomly encounter a several various items to discover which ones are interactable, as the game doesn't always indicate.

Nevertheless, those minor obstacles don’t get in the way of a spooky-cute good time. Gloomy Eyes has a compact length, with approximately a few sessions worth of puzzles. Later levels blend together subtle sneaking and exciting moments with the puzzle solving, as Gloomy Eyes advances to a satisfying — and slightly unforeseen — conclusion.

Accessibility and Conclusion

Gamers shying away from the terror of fear-inducing titles won’t want to miss Gloomy Eyes. It’s available on Nintendo Switch, PlayStation 5, Windows PC, and Microsoft console, and is currently on sale for a quarter off on digital platforms.

Gloomy Eyes has been released on multiple platforms and provides a pleasurable alternative for players looking for autumn enjoyment without intense scares.

Valerie Rivera
Valerie Rivera

Maya Chen is a seasoned urbanist and writer who explores the intersections of city life, design, and community.